Microsoft

Microsoft Rolls Out Red Carpet for PC Gaming’s Brightest Stars

Spotlight shines on all-star lineup of titles and exciting new hardware at Games for Windows Presents: The Big Picture showcase event.

SAN FRANCISCO — June 25, 2008 — Windows gaming takes center stage, as today Microsoft Corp. hosts the Games for Windows Presents: The Big Picture showcase event, highlighting some of the most eagerly anticipated Microsoft Games for Windows titles of 2008, while also announcing exciting new additions to the portfolio. Attendees will get hands-on experience with new games in a variety of genres, including debut gameplay of “Call of Duty®: World at War,” while some of the biggest names in the business will display new hardware that truly pushes the boundaries of gaming technology.

“The big picture of the PC gaming market is unparalleled growth,” said Kevin Unangst, senior global director of Windows gaming in the Entertainment and Devices division at Microsoft. “By all accounts, Windows continues to lead the gaming industry worldwide in both users and total revenue, and DFC Intelligence expects the PC gaming market to grow by a staggering 73 percent from 2007 to 2013. Compelling online experiences, industry-leading graphics, high-quality games and innovative hardware are driving that growth, and we’re proud to partner with other leaders and showcase the best of Windows gaming at this event.”

Prestigious Cast of Titles

Microsoft raised the curtain on its Games for Windows lineup, displaying eight games from some of the top publishers in the industry, including 2K Games, Activision Inc., Capcom Entertainment Inc., Codemasters Software Co. Ltd., SEGA, Sierra Entertainment and THQ Inc. From action-packed shooters to fun and family-friendly games based on this summer’s hottest films, the Games for Windows brand has all the best titles for young and old, hard-core and casual gamers:

“Bionic Commando” (Capcom). The first true sequel to the classic 1988 Nintendo Entertainment System original, “Bionic Commando” sees the return of the bionically enhanced Nathan “Rad” Spencer, voiced by Mike Patton, the former lead singer of Faith No More. “Bionic Commando” transposes the swing-and-shoot gameplay of the 8-bit original to a stunning 3-D environment of towering buildings, suspended roadways and monorails, deep canyons, and sheer rock faces, where every environment is scalable using swinging, scaling, climbing and wall-walking techniques.
“Call of Duty: World at War” (Activision). “Call of Duty: World at War” re-defines the World War II experience, pitting players against enemies in the Pacific and European theaters who know no surrender and will unleash surprising new tactics in a fight to the death. Gamers can harness four-player co-op gameplay to coordinate assault strategies with their teammates like never before.
“Sid Meier’s Civilization IV: Colonization™” (2K Games). In “Sid Meier’s Civilization IV: Colonization,” players lead one of four European nations on a quest to conquer and rule the New World. Players will be challenged to guide their people from the oppressive motherland, discover the New World, and negotiate, trade and fight with both the natives and other nations as they acquire power and fight for freedom and independence. As a complete reimagining of the 1994 classic, “Colonization” is a total conversion of “Civilization IV®” that combines the latter’s addictive “just one more turn” gameplay with all-new graphics and features that add more depth to the franchise. (“Sid Meier’s Civilization IV: Colonization” does not require the original “Civilization IV” product in order to be played.)
“Devil May Cry 4” (Capcom). “Devil May Cry 4” is the next installment in the hugely successful stylized action series, immersing gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and nonstop combos using a unique new gameplay mechanic, his powerful “Devil Bringer” arm.
“Ghostbusters™: The Video Game” (Sierra Entertainment). Who you gonna call? The Ghostbusters are back in “Ghostbusters: The Video Game.” With Manhattan newly overrun by ghosts and other supernatural creatures, gamers take on the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of uncanny phantasms in an all-new funny and frightening battle to save New York City from its latest paranormal plague.
“Kung Fu Panda” (Activision). Players embark on an epic, action-packed adventure as they master the specialized kung fu fighting styles of Po the Panda. They must work their way to become the Dragon Warrior and defeat the ultimate enemy, Tai Lung, as they battle a variety of foes, overcome dangerous obstacles, navigate multi-tiered environments and solve challenging puzzles.
“Space Siege” (SEGA). After a massive alien attack on Earth, the last survivors flee aboard a massive colony ship. As Seth Walker, players will fight the alien scourge by augmenting their bodies with cybernetic upgrades, enabling them to perform superhuman feats. But with each cybernetic improvement they can never return to being fully human.
“WALL·E” (THQ). Players will take control of WALL·E and EVE through a fast-paced adventure based on the upcoming Disney Pixar film. The game will allow fans to relive some of the movie’s most thrilling moments as they explore 10 worlds filled with nonstop action and adventure, along with head-to-head multiplayer challenges. Players will recognize the storyline, characters and key locations from the “WALL·E” film as they carry out intense missions, dodge dangerous enemies and navigate their way through a futuristic world. In addition, the game will contain new storylines and environments that moviegoers will not see in theaters.

Microsoft also announced 16 all-new additions to the Games for Windows portfolio, including “Crysis Warhead,” the highly anticipated follow-up to Crytek’s runaway hit, “Crysis.” Games for Windows now heralds more than 85 branded titles from nearly every major publisher, which together with Microsoft continue to raise the bar for quality and entertainment in PC gaming:

“Battlestations: Midway” (Eidos)
“Battlestations: Pacific” (Eidos)
“Borderlands” (2K Games)
“Call of Duty: World at War” (Activision)
“Crysis Warhead” (Crytek/EA Partners)
“Dawn of War 2” (THQ)
“Devil May Cry 4” (Capcom)
“Ghostbusters: The Video Game” (Sierra Entertainment)
“Quantum of Solace” (Activision)
“LEGO Batman: The Videogame” (Warner Bros. Interactive Entertainment)
“Madagascar: Escape 2 Africa™ Video Game” (Activision)
“Mafia® II” (2K Games)
“Project Origin” (Warner Bros. Interactive Entertainment)
“Red Faction: Guerilla” (THQ)
“Saints Row 2” (THQ)
“Zoo Tycoon 2: Ultimate Collection” (Microsoft Game Studios)

The Center of Innovation

Not to be outdone by the exciting portfolio announcements, some of the industry’s biggest hardware players will be on hand with cutting-edge new products.

Advanced Micro Devices Inc. (AMD) will demonstrate its latest gaming innovations for Windows. AMD will show off its new ATI Radeon™ HD 4800 Series graphics card accompanied by the AMD Phenom™ X4 processor and AMD 7-Series Chipset, optimized to provide PC users with an exceptional gaming experience as part of the AMD GAME! platform.

Meanwhile, NVIDIA Corp. will show a variety of physics demos and games running on the latest graphics hardware, including the GeForce GTX 280 desktop graphics processing unit (GPU) and new GeForce 9M notebook GPU, reinforcing the PC’s position at the center of innovation in gaming.

The Most Popular Gaming Platform in the World

The new Games for Windows portfolio announcements come hot on the heels of the most successful PC gaming launch of 2008, as the Games for Windows-branded title “Age of Conan: Hyborian Adventures” shipped an astounding 1 million units worldwide in its first three weeks on the market, according to Funcom. This achievement marks one of the biggest debuts in Games for Windows history, and the most successful massively multiplayer online (MMO) game launch since “World of Warcraft.”

“We’re incredibly proud to have made history with Microsoft Games for Windows,” said Jørgen Tharaldsen, Funcom’s product director for “Age of Conan.” “The success of ‘Age of Conan’ reminds us once again that the Windows-based PC is truly the world’s gaming platform and the driving force in online gaming.”

Sales figures for “Age of Conan” come as no surprise to those who follow the industry. With Yankee Group Research Inc. expecting online PC gaming revenue in North America to reach $3.89 billion by 2012, the big picture continues to look bright.

About Games for Windows

Microsoft Windows is the most popular operating system in the world for games, delivering the widest range of titles, the most gaming hardware choices, and advanced gaming technology for players of all types. With Windows as the cornerstone, the Games for Windows platform offers publishers and gamers the most enjoyable and innovative gaming experiences available on a PC. More information can be found online at http://www.gamesforwindows.com.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.

 


Popularity: 2% [?]

Bookmark and Share
0

Microsoft Announces Appointment of Michael Delman as Corporate VP marketing

Delman to oversee worldwide marketing strategies for Xbox, Games for Windows and Microsoft Game Studios

REDMOND, Wash. — June 24, 2008 — Microsoft Corp. today announced that marketing veteran Michael Delman has been named corporate vice president of global marketing for the Interactive Entertainment Business (IEB) in the Entertainment and Devices Division at Microsoft. Delman, who currently serves as the corporate vice president of the Global Marketing Communications Group at Microsoft, will be assuming his role with IEB starting in August.

Reporting to Don Mattrick, senior vice president of IEB, Delman will be responsible for the global marketing strategies for the Xbox and Games for Windows businesses. He will drive initiatives to market Microsoft Game Studios games, grow the Xbox and Games for Windows platforms and brands, lead global marketing for Xbox LIVE, and manage customer insights and relationships. Delman will partner with subsidiary organizations to develop world-class global marketing strategies, in addition to working with internal and external groups to advance strategic global brand partnerships.

“I couldn’t imagine a more exciting time to be joining the IEB team — we’re on the cusp of revolutionizing the gaming industry, and changing how people interact with their television and connect with others,” Delman said. “I look forward to applying my experience in global marketing to extend the reach of our products and propel the business into the next phase of growth.”

In his two decades as a global marketer, Delman has worked across various business sectors and regions. Delman most recently managed worldwide advertising, relationship marketing and events for the majority of Microsoft’s business groups, which included running Microsoft’s $1 billion global agency relationships with McCann Worldgroup and Young & Rubicam Brands. Delman also served as director of marketing for Microsoft Europe, Middle East and Africa (EMEA), where he was responsible for pan-European distribution strategy, pricing, licensing, market research and public relations. Before his position in EMEA, Delman served as general manager of the MSN Internet access business, managing product support, network operations and all international markets. Before joining Microsoft, Delman was a vice president at Ogilvy & Mather in addition to managing the Toshiba computer and corporate image accounts at NW Ayer and the First Interstate Bank business.

“Michael’s global experience and work in Europe is a strategic asset as the Interactive Entertainment Business gears up for the next wave of growth and audience expansion,” Mattrick said. “We welcome him to the team and look forward to utilizing his expertise to take our brand to new heights.”

About Xbox 360

Xbox 360 is a superior video game and entertainment system delivering the best games, unique entertainment features and a unified online gaming network that revolve around gamers. Xbox 360 has a portfolio of nearly 400 games in 37 countries. More information can be found online at http://www.xbox.com/xbox360.

About Xbox LIVE

Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects more than 12 million members across 37 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.

 

Popularity: 2% [?]

Bookmark and Share
0

Winner of $100,000 Microsoft Office Live Workspace Sweepstakes Selected

David Austin, graduate student, wins grand prize for using Office Live Workspace.

REDMOND, Wash. — June 23, 2008 — The Microsoft Office Live Workspace team presented David Austin with his $100,000 grand prize today, as part of the Office Live Workspace sweepstakes that kicked off when the service launched on March 3, 2008. Participants entered for a chance to win by signing up for their own Workspace, and earned up to two bonus entries for uploading their first document to their

image
David Austin uses Microsoft Office Live Workspace to keep his important classroom documents in one highly secure place. Seattle, June 23, 2008
Click for high-res version.

Austin, a Seattle-based graduate student in the Library and Information Science program at the University of Washington (UW), was introduced to Office Live Workspace during one of his courses at UW, where he was studying various collaborative solutions such as Office Live Workspace.

The access to documents from virtually anywhere that Office Live Workspace provided was an attractive feature for Austin.

“I was drawn to the portability and access to my documents, even when I didn’t have my laptop with me, so I signed up for it as soon as I heard about it,” Austin said. “I currently use Office Live Workspace to keep my work schedule and school papers — both Word and Excel files — in one safe place. I plan to use this service even more in my grad program next year as I work on projects that will require me to share and collaborate on Microsoft Office documents with others.”

University of Washington Professor and His Students Collaborate Using Workspace

In another classroom at the University of Washington, Michael Eisenberg, professor of informatics, invited approximately 35 students in his INFO 300 class to use Office Live Workspace for a series of collaborative group projects and labs. The students worked together on assignments and presentations within their Workspaces and could share them with each other or Eisenberg via their individual or group Workspaces for feedback. The students and Eisenberg also collaborated on classwide documents such as a compilation of definitions and explanations of key emerging technologies.

“Office Live Workspace allows for highly secure access of documents and collaboration among my students, and between my students and me,” Eisenberg said. “The collaborative properties of Workspace are beneficial in that my students are working more efficiently — there’s no flooding of e-mail inboxes with multiple drafts of a common document, and when working on a project together they’re able to see other classmates’ changes to documents in real time.”

Eisenberg said this Live service also offers him some peace of mind: “My curriculum materials are in one very secure place — my Workspace,” Eisenberg said. “I’m confident that my syllabus won’t disappear or my draft of an exam isn’t on a USB drive somewhere. My students have shared similar feedback. To me, Office Live Workspace brings to life the key benefits of online cloud computing — anywhere access, collaboration and information security.”

How Will He Spend the Grand Prize?

stakes
David Austin, a graduate student at the University of Washington, is the Microsoft Office Live Workspace sweepstakes grand prize winner. David plans to use the $100,000 to fund his graduate education. Seattle, June 23, 2008
Click for high-res version.

Austin was selected randomly from a pool of hundreds of thousands of entries. Once the shock wears off, he plans to use the $100,000 toward funding his graduate education, and may put money toward a down payment on a house in the future.

In total, an assortment of more than 30,000 daily and weekly prizes were given away as part of the sweepstakes, including Xbox 360 Elite video game systems, Samsung Blackjack II Smartphone devices, 30GB Zune digital media players, Expedia hotel and package coupons, and Microsoft Office Professional 2007.

Office Live Workspace is available at http://www.workspace.officelive.com. People can contribute to the Office Live Workspace forum and provide feedback at http://www.officeliveworkspacecommunity.com.

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.

via : Microsoft Presspass

Popularity: 2% [?]

Bookmark and Share
0

Making Dreams a Reality: The Innoventions Dream Home

The latest attraction at Disneyland takes visitors through a home of the future featuring technologies of tomorrow inspired by some of today’s cutting-edge consumer offerings from Microsoft and other technology industry leaders.

ANAHEIM, Calif., June 16, 2008 – Today, the Innoventions Dream Home became latest attraction at Disneyland in Anaheim, Calif. Located in Tomorrowland, the Dream Home delivers on Walt Disney’s vision for showcasing cutting-edge technologies that make life better and easier and was created in close collaboration between Disneyland, Microsoft, HP, Life|ware and home-builder Taylor Morrison. The Dream Home demonstrates how technology can be integrated into our lives in a fun, interactive environment.

 

Disneyland’s latest attraction in Tommorrowland, the Innoventions Dream Home delivers on Walt Disney’s vision for showcasing cutting-edge technologies that make life better and easier (.wmv file, 1 min.)
Watch in stand-alone player.

More than one billion people use Microsoft products around the world, which provides a unique insight into what people are doing and what they want to do — now and in the future. In fact, Microsoft’s Redmond, Wash. headquarters features an ever-evolving “Home of the Future” which is a real-life demonstration of the innovations dreamed up in their research and development laboratories. Disney executives have visited the home many times, so it was natural for the company to partner with Microsoft when Disneyland officials decided to create the Innoventions Dream Home.

“We’re constantly visualizing how tomorrow’s software will transform how we’ll work, play and communicate,” says Craig Mundie, chief research and strategy officer at Microsoft.  “By partnering with Disneyland, we can show people how technology can enrich our lives today, and offer a glimpse of the technologies that will revolutionize homes in the future.”

The dream home also features futuristic technologies inspired by innovations from the Microsoft prototyping lab:

Magic Mirror: A mirror projects different clothes, accessories and hairstyles onto each family member’s image when they stand before it. The clothes not only morph to the contours of the body, but also sway as the person in front of the mirror moves.
Kitchen of Your Dreams: The kitchen recognizes ingredients as a family member sets them on the counter, suggesting recipes for those items and providing instructions once a recipe is selected.
Story Time: Visit the child’s room to be transported to Neverland. Read “Peter Pan” aloud to absorb a full multimedia experience, as cues in the story set off lights, sounds, colors and video.

 kitchen

Disneyland’s Innoventions Dream Home kitchen displays recipes and other messages directly on to your countertop and even recognizes ingredients and tools the home cook places on the counter and suggests recipes for using them. The Dream Home features the latest technology and a glimpse at future products from Microsoft, HP and Exceptional Innovations.
High-res version 

 

 

 

 

wardrobe

Disneyland’s Innoventions Dream Home Magic Mirror projects clothes, accessories and even hairstyles onto the image of the Elias daughter. As she gestures, the clothes and pigtails move with her. The software also analyzes what clothing is in your closet, in your laundry or borrowed by friends. The mirror was inspired by technology inside the Microsoft Home, a prototyping facility on the company’s Redmond, WA campus.
High-res version

 

 

 

 

 

 

The Innoventions Dream Home includes a variety of current Microsoft technologies, including:

Microsoft Surface
Windows Home Server
Windows Vista Ultimate
Windows Media Center
Xbox 360
Zune
Windows Mobile
Microsoft Office Ultimate 2007
Windows Live
Microsoft Encarta Premium 2008
Scene It? Lights, Camera, Action

 

source : Microsoft Presspass

Popularity: 2% [?]

Bookmark and Share
0

Microsoft Helps IT Pros Achieve “Stellar Clusters”

Microsoft partners with hardware vendors to ensure that server configurations are compatible with Windows Server 2008 failover clustering technology

REDMOND, Wash., June 19, 2008 – Of all the responsibilities borne by IT departments, ensuring the availability of mission-critical applications, services, and data is arguably both the most important and the most challenging. One technology that helps IT organizations meet uptime requirements for their essential systems is failover clustering (FC), in which servers are linked together so if one node fails, another in its cluster can pick up its functions.

genius
Bob Visse, senior director in the Windows Server Marketing Group, Microsoft.
 

Until recently, the implementation of failover clustering has been a kind of “dark art” that required a high degree of IT expertise to implement. So although the concept of clustering has been around for decades, until now it has been practical only for organizations that had extensive IT resources to administer and manage.

Microsoft has changed that picture in two important ways:

The simplified failover clustering management capability of Microsoft’s recently released Windows Server 2008 operating system makes FC practical and easy to implement for a wider set of customers, including organizations with fewer than 250 computers.
By establishing the Failover Clustering Configuration Program (FCCP), under which Microsoft partners with key cluster vendors to ensure that pre-configured cluster configurations are strenuously tested for efficacy and ease of installation.

Clustering for the Masses

With Windows Server 2008, businesses of all sizes can ensure business continuity by implementing failover clustering for critical line-of-business services, applications and servers, reducing both unplanned and planned downtime. It even supports geographically dispersed clusters, which is critical for multi-site business continuity.

“Windows Sever 2008 makes clustering simple to set up, deploy, and manage,” says Bob Visse, a senior director in the Windows Server Marketing Group at Microsoft. “It features enhancements that simplify the entire clustering workflow—increasing cluster security, providing enhanced stability and facilitating easier setup and management.”

win
The Windows Server 2008 Failover Clustering MMC (Microsoft Management Console) user interface.
Click image for high-res version

Failover clustering improvements in Windows Server 2008 include:

A built-in validation toolset and configuration validation Wizard
Improved cluster setup and migration
Simplified management interfaces
Support for multi-site clustering
An enhanced quorum model
Improved support for storage area networks (SANs), and
Improved stability and security, resulting in increased availability.

”By reducing the learning curve associated with the setup, deployment, and maintenance of Windows Server clusters, Microsoft’s new approach to optimizing and automating the deployment of high availability (HA) clustering software — as embodied in Windows Server Failover Clustering — can be expected to reduce operational expenses for customers who are leveraging HA software to protect Windows business applications on both physical and virtual servers,” wrote IDC analyst Jean Bozman in her April 2008 report, “Microsoft Automates Cluster Services in Windows Server 2008 Failover Clustering” (IDC report 211794).


Ward Ralston, group product manager for Windows Server, explained how the product addressed the needs of IT professionals: “We went through the records of calls to our Customer Support Services hotline for the past several years relating to problems setting up clusters. We discovered that more than 55 percent of misconfigured clusters were the result of IT pro error. So we created a cluster configuration validation wizard for Windows Server 2008 that tests all the nodes in a network for proper configuration before they can be set up as a server cluster.

Simplified Hardware Selection

“One of the other aspects of failover clustering that can be daunting, especially for organizations that are creating their first clustering solution, is the selection of hardware such as the shared storage and networking equipment that is used between the nodes and the clusters,” says Ralston. “That’s why we instituted the FCCP — so you can eliminate that last level of complexity by ordering a pre-configured and tested clustering configuration from one of our partners.”

Under the FCCP, Microsoft is partnering with vendors to ensure that systems designed to support failover clustering are tested, validated and easy to implement. To be part of the program, manufacturers must put their products through strenuous testing.

In the past, individual components that were approved for clustering under the Windows Server 2003 platform were recorded on a Cluster Hardware Compatibility List (HCL). With the advent of Windows Server 2008, the Cluster HCL is being discontinued in favor of this validation program for entire configurations. Complete configurations might include servers, interconnects, storage adapters and controllers, firmware and drivers.

Among the vendors participating in the FCCP are orignial equipment manufacturer Dell and storage vendors NetApp and EMC.

“Businesses today require information and resources to be available as reliably and securely as possible,” said Judy Chavis, director of marketing and business development at Dell. “Our strong partnership with Microsoft, coupled with Dell’s existing methodology of providing support for customers with fully tested and validated high-availability clusters, ensures that our customers’ mission-critical applications, data and services are always available and capable of scaling to meet their growing needs.”

“This program enables our mutual customers to deploy highly-available Windows server configurations, and lets them easily locate, select and receive support for NetApp-tested Windows Server 2008 Failover Clustering configurations,” said Patrick Rogers, vice president of solutions marketing for NetApp.

“EMC is dedicated to providing customers with integrated, reliable and easy-to-deploy solutions that enable IT organizations to quickly respond to changing business demands,” said Paul Brown, vice president of integration and interoperability at EMC’s E-Lab. “Joint customers can be confident that EMC solutions for Microsoft Windows Server 2008 Failover Clustering have been rigorously tested in the EMC E-Lab to deliver the high availability that is required in today’s Windows Cluster deployments.”

For the first time, any customer can achieve mission-critical business continuity, regardless of its size. The Hillsboro, Ore. school district is one example of this new type of high availability customer.

“We depend heavily on Microsoft Windows Server 2008 Failover Clustering technology to maintain our systems’ resiliency,” said John Goucher, senior network engineer for the Hillsboro School District. “The enhancements deliver higher availability and reduce our administrative overhead. In addition, with hardware requirements to build a cluster being complex, the new Failover Cluster Validation Program will help to ensure we are purchasing systems we know are fully supported by the hardware vendor.”

Souce : Microsoft Presspass

Popularity: 2% [?]

Bookmark and Share
0
Page 31 of 32« First...1020...2829303132

Microsoft MVP Shantanu

Bookmark and Share